Adding Skins and Meshes in SimPose
In this guide, you’ll learn how to add your custom made skins and meshes to SimPose.
Alright, so I guess you’re really excited to play with SimPose and show off your new skins. But how exactly can you get them to appear in SimPose? It’s very simple, actually!
Game Data Folder
If you notice, SimPose has a Game Data folder (similar to the one in Maxis/ The Sims), and some sub-folders. All of your user made skins and graphics go inside the GameData folder inside of SimPose.
Now there are two ways to go about this. You can simply create new folders to place all your files in, in a way that makes sense to you. For example, I created two new folders– one labeled skins (for .skn files) and the other one labeled “bmps”, and placed my files accordingly.
However, if you’re really meticulous, you can place your files in the folders that SimPose already created for you.
- ObjB- all boy-related .skn files go in here
- ObjF- all adult female-related .skn files go in here
- ObjG- all girl-related .skn files go in here
- ObjM- all adult male-related .skn files go in here
- ObjP- all object-related .skn files go in here TexB -all boy-related graphic files go in here
- TexF- all adult female-related graphic files go in here
- TexG- all girl- related graphic files go in here
- TexM- all adult male-related graphic files go in here
- TexP- all object-related graphic files go in here
Either way of importing your user made skins and graphics will work fine. However, keep in mind that this may not be true in later versions of SimPose, so get to know those folders and what belongs in them– just in case!