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#		POTTERSVILLE 2.0			#				
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This is the second version of Pottersville, a Sims 3 world created by ts1depot. There are some minor cosmetic fixes.


WHAT'S NEW:

	1. Swapped out two rabbitholes to remove conflicts.
	2. Two houses, which had been accidentally left incomplete, were finished.
	3. Removed a gobo light from Los Suenos, because it was blocking sims from playing pool.
	4. Removed two buildings in downtown area, reducing lot count from 195 to 193 and making the transition from downtown to the Binder Clips Center look better.
	5. Added in some terrain painting, rocks and swamp rushes to industrial areas, to make them look more run down and neglected.
	6. The Holbrooks now live in the red house with striped awnings, across the street from the Pulliams.
	

TABLE OF CONTENTS

	1. System Requirements
	2. EPs- Absolutely Needed
	3. EPs- Good to Have
	4. Optional EPs
	5. CC Requirements
	6. Potential Issues
	7. Thanks
	8. Donate
	9. Disclaimer


1. SYSTEM REQUIREMENTS
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Pottersville 2.0 is a very large world (193 lots) that depends the most on the two memory hogging EPs, Showtime and Late Night. Because of this, it's only recommended for high end systems. I have had this world run successfully on 8GB RAM, 3.6 gHz AMD quadcore with an Nvidia 1030 GT, so those would be the minimum specs. 


2. EPS-ABSOLUTELY NEEDED
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Showtime, Late Night, Seasons and Ambitions are definitely required, as most of the world is built using these EPs. 

3. EPS-GOOD TO HAVE
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World Adventures and Generations aren't necessary for Pottersville to function, but sims will look very different from intended and interiors weird or look bare without decorative objects.

4. OPTIONAL EPS
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Pets isn't really needed, as there are only two households with pets. Island Paradise isn't really needed but without it, routing might be a little strange around bridges and shorelines.

5. CC REQUIREMENTS
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Only Riverview, a free world available from the official Sims 3 store, and located here: https://store.thesims3.com/riverview.html

6. POTENTIAL ISSUES
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a. There might be some micro stuttering as Story Progression generates new sims. 

b. Showtime Free Will Bug: Sometimes, a showbiz sim (acrobat, magician, singer) will suddenly stop having free will. Here's how you know there's an issue: you see a sim that is supposed to perform at a venue standing near a stage, but not moving or reacting to anything, and using the "resetsim" cheat does absolutely nothing to bring their free will back. 

-To fix the free will issue, evict sim from household, save the lot to bin, replace the lot and move sim back in.

c. Showtime Sound Bug: 

-Sometimes a showbiz sim (acrobat, magician, singer) will have a corrupt outfit, which will kill sound. If this happens with your sim, add a second career outfit.
-Sometimes, if a SimFest overlaps with a gig, sound will go out. However, once the SimFest and gig end, sound should return.
-For whatever reason, premade Showtime "big/live" venues (Hoi Polloi, Brotherhood of Fine Fellows and Binder Clips Center) will glitch, creating a bug. In this case, bulldoze, take a fresh copy of the venue from Starlight Shores and replace. If worse comes to worse, you might just have to go without these venues.

d. Bike Bell Bug: This is an age old bug that was never patched. If sound goes out, get rid of any bikes you may have given any sims in town.

7. DISCLAIMER
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Do not, under any circumstances, archive, reshare or resell this file.

8. THANKS
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Pottersville was a very difficult WIP for me, both technically and personally. This is a special shout out to everyone at Mod The Sims for helping me out, as well as anyone who's been waiting patiently for Pottersville to be released. 

9. DONATE!
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Although maintaining TheSimsDepot.com and creating content for The Sims is a labor of love, it takes a lot of time, effort and money to host the website. Ad revenue has dried up, so if you'd like to donate, just---> paypal.me/ts1depot. 

