Some handy tips and tricks for Edit in Game.
If you’ve used Create a World long enough, then you already know what Edit in Game is. It’s the part of CAW that allows you to load, edit and save your world in The Sims 3 game without actually having to load TS3.
Initially, working with EIG seems pretty straightforward. Just click on the EIG icon, wait for TS3 to load, and you’re good to go. However, there’s a right way and a wrong way to use EIG. The right way will make completing your world very easy. The wrong way will wind up causing you a lot of headaches and frustration in the way of crashes and corrupted lots. Since we want to make world building as fun and efficient was possible, let’s look at the best ways to avoid such problems:
Tip 1: Close Out CAW
Believe it or not, you don’t need to keep CAW open to work in EIG, so close it out as soon as EIG loads. Closing out CAW will help free up computer resources, leaving you with more memory to work when you save your world.
Tip 2: Don’t Save Your World in EIG Just to Save Work on Lots
When you’re building a house in EIG and want to save your progress, don’t save the world itself. Save the house to your library when you’re tired (even if it’s not finished). Then the next time you’re in EIG, load it back into your world and edit it again. Watch, rinse and repeat. When you’ve completed that house, don’t save it to your world yet. Just keep building more lots and saving them to library. When you’ve completed a handful of these lots, then and only then should you place them in EIG and save your world.
Why? First of all, the more times you save in EIG, the greater potential there is for it to crash and introduce glitches and other problems later on down the line into your world. Because of this, it’s best to save your world in EIG in as few passes as you can.
Another reason why you should save in this way is that the more stuff you have in your world, the longer the save. When you’re first starting out, saving after every little thing is not such a big deal. At most you’ll be waiting a minute or two for your world to save. But once your world has terrain painting, roads, lighting and well over a dozen lots, you’re going to be sitting there for 10-15 minutes each and every time you save. Because of this, it doesn’t make sense to waste time spending 15 minutes just to save a window or two that you added to one lot.
Tip 3: Turn Off All Tasks When Saving in EIG
When you save a very large world that has tons of lots, trees and terrain painting, the save times will be very long and resource intensive, taking as long as 20 minutes in some cases. If your computer has minimum resources to begin with, your computer will run out of memory halfway, causing EIG to either hang or crash. We don’t want this to happen because crashing will introduce corruption, which will lead to glitches and broken routing. To prevent this from happening, make sure everything in the background is turned off when saving, including browsers and media players.
Tip 4: Don’t Overdo it On Multitasking
It’s okay to listen to video or music while you edit in EIG, but don’t overdo it. Stick to one other program. Otherwise, you’ll run out of memory at some point, which will cause EIG to hang when you save your world.
Tip 5: Add and Save Work in Small Batches, Not All At Once
When it comes to adding and saving lots and families to your world, don’t add and save all of them at the same time, but in little batches. For example, if you’re planning to add 15 families to your world, add and save them to your world five at a time. Ditto lots. Don’t add, like, 20 lots to your world all at the same time; there will be so much data to save that EIG will run out of memory in the process.
Tip 6: Don’t Use the Clone Tool to Duplicate Houses
In CAW, there’s a neat little tool called the clone tool that allows you to duplicate lots. It’s okay to clone blank lots, but don’t clone lots that you’ve built houses and buildings on. The reason why is that the cloned lots will turn up with glitched doors and windows that don’t show up in live mode. So, to create multiple instances of the same house or structure, save it to library, make as many blank lots as you need in CAW, open EIG, then place the house from your library to each one of the new lots you created.