Some handy tips and tricks for Edit in Game.
If you’ve used Create a World long enough, then you already know what Edit in Game is. Initially, it seems pretty straightforward. Just click on the EIG icon, wait for it to load, and you’re good to go. However, there’s a right way and a wrong way to use EIG. The right way will make completing your world very easy. The wrong way will wind up causing you a lot of headaches and frustration in the way of crashes and corrupted lots. Since we want to make world building as fun and efficient was possible, let’s look at the best ways to avoid such problems:
Tip One: Don’t Save Your World in EIG Just to Save Lots
When you’re building lots in EIG and want to save your progress, don’t save the world itself. Save lots to library. Only after you’ve completed and saved a handful of lots to library should you go back into EIG, place them, and save your world.
Why? First of all, the more times you save in EIG, the greater potential there is for it to crash and introduce glitches and other problems later on down the line into your world. Because of this, it’s best to save your world in EIG in as few passes as you can.
Another reason why you should save EIG this way is that the more stuff you have in your world, the longer the save. When you’re first starting out, saving after every little thing is not such a big deal. At most you’ll be waiting a minute or two for your world to save. But once your world has terrain painting, roads, lighting and well over a dozen lots, you’re going to be sitting there for 10-15 minutes each and every time you save. Because of this, it doesn’t make sense to waste time spending 15 minutes just to save a window or two that you added to one lot.
Tip Two: Turn Off All Tasks When Saving in EIG
If you’re saving a world that has a buzillion lots (okay, not a buzillion, but you get the idea), the save times will be very long and resource intensive. If your computer has minimum resources to begin with, your computer will run out of memory halfway, causing EIG to either hang or crash. We don’t want this to happen because crashing will introduce corruption, which will lead to glitches and broken routing. To prevent this from happening, make sure everything in the background is turned off when saving, including browsers and media players.
Tip Three: Close Out CAW and Origin
Believe it or not, you don’t need to keep CAW or Origin running to work in EIG, so close both programs as soon as EIG loads.
Tip Four: Don’t Multitask
It’s okay to listen to video or music while you edit in EIG, but don’t multitask between it and other resource intensive programs or you will run out of memory at some point.
Tip Five: Make Sure Alerts and Screensaver/Sleep Mode Is Off When Saving in EIG
If for whatever reason you have your computer set to go into sleep or screensaver mode after a few minutes, either shut these modes off or sit by the computer shaking the mouse every couple of minutes to keep the computer from falling asleep. The reason is that if you let the computer go on standby, CAW (if you’ve left the program open while saving in EIG) can crash.
Also, make sure any program alerts are turned off. Alerts will cause CAW/EIG to minimize, resulting in a crash during a save. Alerts might include something reminding you that your graphics drivers need to be updated or your antivirus software telling you that your definitions have been updated for the day.
Tip Six: Add and Save Work in Batches, Not All At Once
When it comes to adding and saving lots and families to your world, don’t add and save all of them at the same time, but in little batches. For example, if you’re planning to add 15 families to your world, add and save them to your world five at a time. Ditto lots. Don’t add, like, 20 lots to your world; there will be so much data to save that EIG will run out of memory in the process.
Tip Seven: Don’t Use the Clone Tool to Duplicate Houses
In CAW, there’s a neat little tool called the clone tool that allows you to duplicate lots. It’s okay to clone blank lots, but don’t clone lots that you’ve built houses and buildings on. The reason why is that the cloned lots will turn up with glitched doors and windows that don’t show up in live mode. So, to create multiple instances of the same house or structure, save it to library, make as many blank lots as you need in CAW, open EIG, then place the house from your library to each one of the new lots you created.